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Much like Alfonso Cuarón’s Gravity -clearly an inspiration - it’s the contrast between intensity and serenity calmness and calamity that work to amplify one another with such resonant results. This eventually culminates in an exhilarating cinematic setpiece that sees you hurtling through space debris before inching your way on the brink of death back to safety.ĭeliver Us The Moon excels at balancing subtly and spectacle.
DELIVER US THE MOON GENRES SERIES
Soon, with the introduction of a wrist-mounted plasma cutter and a series of airlock sections, this objective becomes increasingly more complicated as you juggle managing oxygen levels and clearing obstacles with the unwieldiness of zero gravity traversal. One sequence switches from third to first person as you navigate a space station, struggling to maintain your orientation as you float through its claustrophobic tunnels and chambers. Varied gameplay and excellent pacing help further this sense of purpose, rarely having you dwell on one task or technique for too long.
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Some slightly clumsy platforming sections do prove that not every idea is quite so well implemented but these a few and far between and do little to hinder either your progress or the experience at large.
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There’s something satisfying about how deliberate every action feels, and even the more typical puzzle sections which have you powering generators, moving objects and dodging hazards hold a physical and narrative weight than makes them meaningful. Following a launch sequence feels tactile as you flip switches and pull levers, the flickering lights of the cockpit and roar of the engines giving you a thrilling sense of feedback. Actions like launching a rocket, docking at a space station, repairing equipment, and aligning radar dishes all rely on your input, each finding new, inventive ways for you to interact with the world. This authenticity extends to Deliver Us The Moon’s gameplay which combines simulation mechanics with environmental puzzles and exploration. Notes, diary entries and crew holograms strewn throughout the environment build an immersive sci-fi world that finds effectiveness in its authenticity, leaning more into scientific realism than high-concept fiction. Richly detailed environmental design, atmospheric lighting and a sweeping synth score conjure an uneasy ambience which successfully sets the stage for the game’s tumultuous events. Now, years later, as Earth’s last astronaut, you must venture to the WSA’s lunar base to investigate what happened on that fateful day and reestablish the facility’s link with Earth in a final bid to save mankind.īeginning your journey on the now desolate surface of our once blue planet, Deliver Us The Moon’s opening chapters establish an enthralling atmosphere while sowing the seeds of its intriguing narrative. Yet when a sudden blackout in 2054 halts all communications with Earth and with it the planet’s access to Helium-3, all seems lost. With the World Space Agency (WSA) having secured a new energy source known as Helium-3, mankind seemed to have renewed its hope of survival. In a near-future where Earth’s natural resources have been exhausted, man has colonized the moon in search of a solution. Deliver Us The Moon, the debut from Dutch developer KeokeN Interactive, stays true to this blueprint, offering a compelling, contemporary tale of solitude and survival. This juxtaposition between the familiar and fantastical is what makes the genre so enticing, allowing us to explore wondrous worlds through the relatable lens of the human experience. Ordinary people in extraordinary circumstances. Good sci-fi centres around human stories.